Infantry Loadout Builds

Infantry still anchor every Angels Fall First match — capturing Territories flags, clearing capital corridors, and hunting gunships with shoulder-fired weapons. Because there is no medic class checkbox, your infantry build must deliberately budget Combat firepower against Support healing or engineer tools. These example builds target version 1.0 rank curves and assume public servers with bot backfill. Adjust attachment costs to your actual ranks using the Loadout Calculator. ULA and AIA weapon names differ, but roles mirror: assault generalist, anti-armor, CQB boarding, and Territories anchor. Treat each preset as a starting point — local meta on Darsalaam and Errah will push you toward small attachment swaps long before you max any rank track.

Generalist rifleman

Combat focus: mid-tier assault rifle, basic optic, sidearm, frag grenade, medium armor. Minimal Command spend for standard spotting. Zero or low Support unless you commit to occasional medic syringe.

Best for learning maps like Errah and Irega. You win gunfights without overspecializing. Swap the optic for iron sights if budget tight until Combat rank climbs.

Anti-armor specialist

Prioritize launcher or dedicated anti-vehicle gadget from Combat unlocks, sidearm for self-defense, light armor to keep mobility against Partisan and Dhaka lanes. Support rank helps with repair tool to finish disabled tanks.

Play from cover near friendly IFVs. Mark armor for Command leaders. Avoid open deserts without terrain — tanks spot you before you lock on.

Boarding and CQB

Shotgun or SMG primary, pistol backup, flash or breach grenades, sturdy armor if budget allows after weapon cost. Drop long-range optics entirely.

Deploy only during capital phases or urban Territories fights on Fortress and Yin Tao Shan. Pair with Support medic tools if you expect sustained corridor fighting.

Territories anchor

LMG or stable assault rifle with bipod or grip, medium-heavy armor, ammo-focused Support gadgets if available. Command marks help focus bot teammates on your cap point.

Hold three-flag setups with teammates rotating vehicles. LMGs excel suppressing approaches on Darsalaam chokepoints post-1.0.

Faction notes

ULA and AIA rifles differ cosmetically and in slight handling feel, but community testing treats mirrored tiers as equal after balance passes. Pick the faction you prefer aesthetically and learn its recoil pattern once.

Map-specific swaps

Errah and Irega open lanes: add launcher or LMG anchor variants. Fortress and Yin Tao Shan urban: swap to shotgun or SMG boarding-style kits even in Territories when fighting interior caps.

Darsalaam hybrid lanes reward two presets — exterior rifle or LMG and interior CQB — swapped at spawn when tickets concentrate on factory halls versus ramp roads.

Before Incursion on Eye of God, pre-build anti-air infantry in addition to ground generalist. Human pilots may be absent; your launcher might be the only answer to enemy Scimitar runs.

Budget trim order

When over budget, remove optics first, then secondary gadgets, then sidearm upgrades — never drop armor to zero on open maps.

For boarding presets, trim primary attachments before dropping breaching grenades — wall clearance wins reactor rooms.

Anti-armor builds can downgrade sidearms to default pistols while keeping launcher tiers — the launcher is the reason you spawned.

Log trim decisions in the calculator tool so you remember which attachment cost broke your generalist kit after patches.

Squad role pairing

Pair generalist rifle players with dedicated anti-armor on open maps — one marks Partisan movement, the other finishes with launcher shots from cover.

Boarding squads stack two CQB players, one Support medic, and one breaching grenade carrier; the fourth flexes Command marks for bot convergence in corridors.

Territories anchors need a rotating partner who flanks with LAV while the anchor holds LMG sightlines — solo anchors lose caps when flanked by Hare teams.

Do not duplicate roles in four-stack friends groups — two medics and zero launcher is a common Incursion failure on Irega tank lanes.

Rank gates and unlock pacing

If a wiki build lists a weapon you cannot equip, downgrade one tier in the same category rather than stripping armor — surviving while undergunned beats dying with perfect damage.

Command marks unlock mid-progression; until then, ping via text and minimap movement to lead bots on Fortress street caps.

Support medic tools often unlock later than expected — run generalist until medic budget fits without breaking rifle tier.

Frequently Asked Questions

Should every build include a sidearm?
Recommended — capital interiors and vehicle bail-outs leave you vulnerable during primary reloads. Budget sidearms are cheap insurance.
Heavy or light armor?
Light for flanking and boarding; heavy for anchor roles with LMGs. Match armor to map lane — open sniper maps favor mobility.
Can one build do everything?
Generalist builds handle most Territories games. Incursion benefits from swapping presets per phase rather than one universal kit.
How do medics fit without a class?
Spend Support rank on medic tools in a dedicated preset or hybrid build. Teams need at least one medic during long armor pushes.
Are LMGs worth it after 1.0?
Yes on defense and anchor roles. Offense flanks often prefer rifles for mobility. See Weapons Tier List for current LMG placement.