Ground Maps
Ground maps anchor Angels Fall First’s combined-arms identity even when Incursion later escalates to space — many matches never leave the surface before tickets resolve. Errah’s open desert, Fortress’s urban blocks, Irega’s mixed terrain, Yin Tao Shan’s vertical rooftops, and Update 29’s tropical Majuro atoll each demand different loadouts and vehicle calls. Territories mode shines here: five control points, predictable flow, no boarding surprise. This guide breaks down each ground theatre’s lanes, where armor thrives, infantry strongpoints, and common new-player mistakes that bleed tickets on public bot-filled servers. Ground mastery is prerequisite for hybrid Incursion — you cannot board capitals well if you still lose three-flag Territories on Errah. For orbital stations like Darsalaam, see Space Maps and the dedicated Darsalaam page.
Errah
Wide desert lanes favor LAV flanks (Hare/Silverback) and tank lines at mid range. Snipers and marksmen control ridgelines; avoid running open ground without IFV support.
Territories flags often sit near rock formations — use smoke when crossing between points. Anti-armor infantry hide behind dunes waiting for overextending Partisans.
Fortress
Dense urban combat with tight alleys and interior angles. CQB loadouts and Velius/Gheist mechs excel. Tanks struggle without infantry escort clearing side streets.
Hold rooftop strongpoints on Yin Tao Shan-style verticality where Fortress multi-level structures allow. Command marks help bots converge on street-level flags.
Irega
Mixed open and industrial zones — flexible map for generalist rifle loadouts and IFV rotations. Good intermediate Territories pick after Errah.
Watch for gunship lanes during Incursion variants; open sections expose grouped caps to Sturm rockets.
Yin Tao Shan
Vertical rooftops and sightlines reward mid-range rifles and LMG anchors. Falling damage and elevation surprises hurt new players — check minimap height cues.
LAVs use back alleys; tanks hold main road arteries. Boarding does not apply — pure ground focus.
Majuro (Update 29)
Tropical atoll Territories map focused on fast infantry and light-vehicle combat — official tagline “mind the gap” warns about platform edges and the maglev freight line.
Update 30 polish: capture points A, B, and C grant owning-team spawns nearby; holding a point unlocks LAV spawn access, making map control snowball harder than on open Errah.
See the dedicated Majuro map guide for maglev timing, flag triangles, and LAV rotation meta.
Cross-map comparison
Errah teaches range and vehicle flanks; Fortress teaches CQB and mech positioning; Irega sits between as the balanced stepping stone after your first dozen matches.
Yin Tao Shan adds verticality that punishes players who never look up — rooftop LMGs control street caps below.
Majuro compresses fast LAV and infantry duels — use it after Errah/Fortress basics and before jumping to orbital Darsalaam exteriors.
Vehicle routes per map
Errah: LAVs circle outer dunes; tanks hold central road. Fortress: mechs primary, tanks secondary on main boulevard only.
Irega: IFV shuttle between three closest flags — foot marathon loses tickets. Yin Tao Shan: avoid tanks in lowest alleys; LAV rooftop approaches instead.
Majuro: LAV flanks along seawalls; listen for maglev horn before crossing industrial lanes. Tanks anchor only after your team holds two capture spawns.
Always mark anti-armor when switching maps — Partisan-heavy Errah habits fail on Fortress if you forget CQB ambush angles.
Infantry strongpoints
Errah rock formations, Fortress stairwells, Majuro bunkers, Yin Tao Shan rooftops — memorize three per map for anchor play.
Rotate anchors every two minutes so enemies cannot predict the same LMG window indefinitely.
Ground map mastery unlocks hybrid Incursion — players who lose Errah Territories consistently will struggle on Eye of God ticket banking too.
Fortress mech lanes and Errah tank roads teach opposite armor lessons — rotate both before claiming vehicle proficiency.
Irega remains the best all-round teaching map when Errah feels too open and Fortress too chaotic for your squad size.