Incursion Mode on Maps

Incursion is Angels Fall First’s flagship mode — chained phases that move a single match from planetary objectives through air superiority to capital boarding depending on the theatre. Unlike Territories’ steady five-point tug-of-war, Incursion demands constant loadout adaptation and role rotation. Ground maps may shorten or skip space segments; hybrid maps like Eye of God deliver the full fantasy. This guide explains typical phase ordering, how maps alter each segment, and team habits that prevent winning ground only to lose the capital finale. Winning Incursion is less about individual K/D and more about preserving tickets across phase boundaries so your team arrives at boarding with bodies and assets remaining. Read phase UI every spawn — guessing costs more tickets than one bad death. Squads that pre-assign air and boarding roles in text chat win more finales than teams relying on post-phase improvisation.

Phase structure

Early phases usually involve ground captures, structure destruction, or uplink control. Mid phases introduce fighters, gunships, or vehicular superiority. Final phases often assault or defend a capital with boarding via Dragoon or Cricket dropships at yellow hull markers.

UI phase trackers show timers and win conditions — read them at spawn. Some phases apply partial ticket penalties instead of instant match end.

Ground-first theatres

Errah, Fortress, Irega, Yin Tao Shan, and Darsalaam Incursion may emphasize vehicle phases and limited air without full capital loops on some servers. Still prepare anti-air if gunships activate.

Use ground phases to bank ticket lead before any orbital transition.

Hybrid theatres

Eye of God, Ixion, Lacroix, and peers expect full arcs. Winning air without boarding preparation still fails if reactors survive inside the hull.

Fighter escort for dropships is non-optional in competitive human lobbies.

Team coordination

Assign roles at phase boundaries: who spawns interceptor, who boards, who stays ground to anti-air. Bots fill gaps but do not replace escort discipline.

Command marks align mixed human-bot teams on the same reactor objective once interiors load.

Map selection tips

Learn Incursion on hybrid maps only after Territories ground comfort. Queue Eye of God during moderate population for full experience without Darsalaam-only ground grinding.

Phase failure recovery

Lost ground phase: preserve tickets and spawn anti-air early — many teams lose Incursion because they feed tanks during a won air segment that never comes.

Lost air phase: stack infantry AA and cut bomber approach lanes with marks while saving boarding presets for the final push.

Lost boarding: analyze whether dropship approach or interior coordination failed. Repeat the same vector next round and enemy interceptors will camp you — vary ingress.

Map-specific Incursion pacing

Eye of God runs long air segments — conserve tickets on ground even when ahead so boarding has bodies left. Ixion shortens air but intensifies boarding — save CQB presets early.

Ground-first Incursion on Darsalaam may skip capital entirely on some servers; read phase list in briefing before spawning Scimitar bomber loadouts.

Hybrid finales often decide on single boarding attempt — escort fighters are not optional luxury, they are win condition infrastructure.

Command leaders should call map name when pinging so mixed-lobby players know whether interior CQB or open tank play comes next.

Ticket banking

Entering air phase with a fifty-ticket lead matters less than entering with two alive bombers and one interceptor — assets beat numbers briefly.

Intentional ground losses that preserve armor for next phase beat pyrrhic cap wins that wipe your Partisan squad.

Treat each Incursion map as a script — learn the script on Eye of God first, then adapt timing on shorter Lacroix rotations.

Ground-only Incursion on Darsalaam still teaches phase reading even when capital boarding never triggers on your server.

Hybrid Incursion losses often trace to one unescorted Dragoon — assign escort in text before phase starts, not after dropship spawns.

Frequently Asked Questions

How is Incursion different from Territories?
Incursion uses phased objectives that can change combat domain; Territories holds five points until tickets drain.
Can phases be skipped?
Server and map settings determine phase list. Most hybrid Incursion includes air and boarding segments.
What maps have boarding?
Hybrid space theatres — Eye of God, Ixion, and similar — most commonly. Ground maps vary by server.
Do bots participate in Incursion?
Yes — they cap, fly, and board with reduced coordination. Objectives still require human pushes.
Best map to learn Incursion?
Eye of God after Territories basics — full phase variety in one theatre.