Angels Fall First Loadout System

Angels Fall First replaces traditional FPS classes with a flexible loadout budget tied to three persistent rank tracks: Combat, Command, and Support. Every rifle, armor plate, medic tool, vehicle module, and fighter hardpoint costs points and may require minimum rank thresholds before deployment. Version 1.0 adjusted early progression so new players exit their first sessions with credible infantry kits, but the system still rewards planning — greedy builds that overspend on attachments while neglecting armor collapse under real Incursion pressure. This page explains how budgets interact, how vehicle and fighter loadouts relate to infantry ranks, and where to find specialized build guides for each domain.

Why loadouts instead of classes

Combined-arms matches demand role fluidity. The same player might infantry-capture a Territories flag, crew a Turtle IFV next life, then spawn a Rapier interceptor when Incursion shifts airward. A rigid class system would block that flow. Loadouts let you specialize through saved presets while sharing the same underlying rank profile.

The tradeoff is complexity. New players must learn budget bars and rank gates. Once understood, the system enables hybrid kits — a Support-leaning engineer who still fields a competitive Combat rifle, or a Command-focused leader with decent personal firepower.

Combat, Command, and Support

Combat rank unlocks weapons, explosives, and armor tiers. It is the primary track for infantry mains and directly affects how dangerous you are in firefights on maps like Fortress and Darsalaam.

Command rank improves squad tools, spotting, and some leadership-adjacent vehicle options. It shines when you mark targets, place spawn utilities, and coordinate boarding or air phases.

Support rank powers medic healing, engineer repairs, resupply, and capital system maintenance. Long vehicle chains and boarding pushes stall without Support investment somewhere on the team.

Budget caps and deployment

Each preset must fit under your total budget cap determined by ranks and server rules. Over-budget kits fail validation at spawn. Some items carry additional rank minimums beyond their point cost.

Vehicle and fighter presets use parallel slot systems. Owning a Partisan tank loadout does not automatically consume your infantry budget, but rank prerequisites still gate access. Crew roles may require Command or Support certifications for optimal modules.

Where to go next

Infantry Builds covers generalist and specialist ground kits. Vehicle Loadouts breaks down Hare, Velius, Turtle, Sturm, and Partisan configurations for ULA and AIA. Fighter Loadouts details interceptor, strike, and bomber setups. Weapons Tier List summarizes post-1.0 weapon power in community play.

Use the Loadout Calculator tool to preview point totals before spending ranks in-game. Pair calculator results with How to Build Loadouts for rank-efficient progression order.

Patch awareness

Balance passes after July 11, 2026 can shift weapon costs and rank curves. Re-check tier lists and example builds after major patches. Wiki builds assume public server rules with standard budgets unless noted.

Progression order for new accounts

Week one: focus Combat until your generalist rifle and sidearm feel reliable in Territories on Errah or Fortress. Week two: add Command marks or Support medic tools depending on whether you squad lead or stay solo.

Week three: unlock your first dedicated vehicle preset — usually Hare or Silverback — and a basic Sword or Firefly fighter loadout if you plan to queue Incursion on hybrid maps.

Avoid maxing one track while ignoring others until you understand mode demands. Incursion finales need someone on Support repairs, someone on Command marks, and credible Combat inside boarding corridors.

Saved preset naming conventions

Use clear names: "TERR anchor LMG", "INC air Rapier", "BRD shotgun F" so spawn-timer panic does not deploy the wrong kit.

Duplicate a preset before experimenting — reverting a ruined build beats rebuilding from memory when patch costs shift.

Faction-specific names help friends: "ULA Partisan lane" versus "AIA Dhaka lane" when you swap sides between matches.

Review presets weekly during launch month; 1.0 balance passes moved multiple weapons between budget tiers in the first weeks.

Frequently Asked Questions

Are loadouts shared between factions?
You maintain separate presets per faction, but rank progression typically applies account-wide. Mirror items exist on ULA and AIA with different names.
Can I exceed budget with paid items?
No pay-to-win budget bypass exists in standard 1.0 design. Everyone plays under the same rank and point rules on public servers.
How many presets can I save?
The in-game UI supports multiple saved kits per role category. Exact slot counts may vary with patches — save mode-specific names like "Territories anchor" for clarity.
Do deaths affect loadout choice?
Deaths cost tickets and time, not rank points. You respawn with the same unlocked gear if your preset remains valid for the phase.
What is the best first loadout?
A mid-tier assault rifle, sidearm, one grenade, and medium armor under Combat focus. Add Command or Support utilities after your rifle feels comfortable.