Darsalaam Map Guide
Darsalaam is the headline content addition of Angels Fall First version 1.0 — a partially constructed mega resort orbital station where USN forces assault League personnel holding high-value targets inside the structure. Unlike ground maps such as Errah or Majuro, Darsalaam is a space theatre with two distinct mode presentations. Territories fights exclusively around the station exterior under dramatic stellar lighting as a nearby star passes through planetary atmosphere. Incursion spans a two-stage arc: sprawling station exteriors and docking arms, then a gilded resort interior to fight through. Expect fighter cover, boarding-adjacent infantry pushes, and bot-heavy public lobbies after launch week.
Layout overview
Exterior Territories zones wrap the station hull — open lanes for fighters, LAV flanks along docking spars, and infantry caps on exposed gantries. Stellar lighting from the nearby star creates high-contrast sightlines; marksmans and LMGs excel on long exterior arcs.
Incursion interior stages shift to gilded resort halls, luxury chokepoints, and close-quarters SMG or shotgun meta. Phase transitions may limit heavy armor — verify loadout presets when the UI shifts interior.
Territories strategy (exterior only)
Five exterior flags orbit the station — holding three stable points often means one sun-facing spine, one dark-side flank, and one docking arm transitional cap.
Fighters and gunships matter when server rules enable air on Territories. Pack anti-air gadgets if Sturm or Locust rotations appear.
Bots capture rear docking flags silently — assign sweeps before stacking the main spine.
Incursion two-stage flow
Stage one contests station exteriors and approach vectors — similar sightlines to Territories but with phased objectives and possible fighter escalation.
Stage two pushes into the resort interior: narrow halls, luxury cover, and high-value personnel objectives tied to the USN versus League siege narrative from developer posts.
Boarding presets become valuable if the server config links interior phases to capital assets — rare but possible on hybrid Incursion hosts.
Recommended loadouts
Exterior Territories: LMG or battle rifle for spine anchors, LAV or IFV shuttle between docking arms, anti-air launcher if fighters roam.
Interior Incursion: SMG, shotgun, or CQB rifle with light armor — swap at spawn when phase UI confirms resort stage.
See New Arsenal 1.0 for Mech Flamer trials in practice arenas before bringing close-range tools into resort halls.
Lore and scenario
Developer fiction positions Darsalaam as a partly built resort station under siege. USN forces aim to secure surrounding space and the station itself because League personnel of strategic interest shelter inside.
Callouts often reference “spine”, “docks”, and “resort” for exterior versus interior phases — agree terms in squad chat at match start.
Population and performance
Post-1.0 launch crowds cluster Darsalaam — excellent for human coordination, CPU-heavy with full bot backfill on exterior caps. Tune per Performance Fix if stutter hits during fighter phases.