Version 1.0 & Update 30
Angels Fall First exited Steam Early Access on July 11, 2026 with version 1.0 — the culmination of Update 30, the final Early Access patch Strangely Interactive shipped on June 26, 2026. The milestone is as much a thank-you to the community as a content drop: four in-game tutorials, damage-free practice arenas, the Darsalaam map in both Incursion and Territories forms, a modern DirectX 11 renderer set as default, smarter bots, extensive weapon and ship balance, controller radial menus, and loadout utilities like faction mirroring and copy-paste. This page summarizes every player-facing change worth knowing, links to focused wiki guides, and notes what to expect from post-launch hotfixes. A 10% launch discount ran through Tuesday July 21, 2026 on Steam; the standalone soundtrack DLC sold separately without gameplay expansion.
Launch overview
Release date: July 11, 2026. Early Access began October 1, 2015. Strangely Interactive positioned 1.0 as a stable foundation rather than a total redesign — expect passion-project jank alongside combined-arms depth.
Early Access purchasers may receive a commemorative in-game cosmetic; details were still being finalized at launch per developer posts.
New maps and missions
Darsalaam: a partially constructed mega resort station. Incursion variant spans a sprawling orbital facility and gilded interior resort zones with USN forces assaulting League personnel. Territories variant fights around the station exterior under dramatic stellar lighting.
Majuro received major layout polish: capture points A, B, and C grant owning-team spawns nearby; a LAV spawn unlocks for point holders; the maglev cargo train gained warnings, audio, lights, and signage; collision, cover, and lighting passes across the map.
Tutorials and practice modes
Four tutorial modules: infantry, vehicles, spacecraft and boarding, command — plus game mode briefing. Optional, resumable, and paired with damage-free practice arenas and weapon or vehicle sandbox wargames.
See the Tutorials guide for module breakdowns and recommended order after install.
Rendering and performance
DirectX 11 renderer is fully functional and default in 1.0, replacing the older path for most players. GPU and CPU costs improved in large bot matches according to developer notes.
Community reports still mention stutter on high-end hardware — pair engine improvements with the Performance Fix guide for settings-level tuning.
New arsenal items
Mech Flamer: close-quarters napalm for Velius and Gheist mechs. Harden Countermeasures (Infused Armour Countermeasure on some UI labels): temporary frontal damage reduction with rear vulnerability on ground vehicles.
Twin-linked primaries for fighters and bombers: occupies secondary weapon slot, mirrors primary guns, overheats faster but spikes burst damage — strong on Scimitar and Rakshasa strike runs.
Weapons, ships, and audio
Broad weapon balancing and gunplay responsiveness pass across infantry kits. Ship weapons renamed for consistency; lock-on ordnance less likely to waste shots on already-disabled subsystems.
Capital audio cues added: subsystem disabled alerts, flight mode switches, dropship pod attach sounds, boarding alarms for capital drivers, deployable soundscape improvements.
Ship interior collision holes patched; smaller ship interiors redesigned; ambient interior audio made more consistent with extra damage variations.
Bots, vehicles, and controllers
AI backfill is smarter and more reactive — still not a human squad, but better at objective pressure in low-population 1.0 lobbies.
Vehicle control refinements including improved bailout and exit behavior. Controller support upgraded: radial menu usable on gamepad, button layout closer to modern FPS standards.
Loadout and UI quality of life
Mirror loadout to opposite faction, generate random loadouts, copy and paste between slots, sort saved kits, and properly save cosmetic slider choices without requiring indicator movement.
ESC during match-end voting opens scoreboard or voting if closed. Server browser sorts version-out-of-sync servers to the bottom. Tacmap selection arrows respect contextual orders. Capture, neutralize, and stalemate messages improved for multiplayer accuracy.
Maps and polish pass
More layout, cover, collision, visual, and navigation improvements than a single Steam post could list — including new intro sequences on several theatres.
Wiki map pages cover Errah, Fortress, Irega, Yin Tao Shan, Darsalaam, and space hybrids; revisit Ground Maps after patches if lane meta shifts.
Update 29 hotfixes (pre-1.0)
June 2026 hotfixes ahead of launch addressed derpy turret AI, grenade duplication exploits, prestige and achievement jank, and assorted map visual or collision glitches.
These smaller patches kept new sale traffic on smoother builds while the tutorial section finished internal QA.
Post-launch expectations
Developers publicly expected hotfixes after 1.0 and invited feedback on Discord. No paid gameplay expansion was announced at launch — only the optional soundtrack on Steam.
Bookmark this page and Steam news for future changelog posts; wiki tier lists and fighter guides note patch dates when balance shifts land.