Territoriesモード

Territories pure control:5 flags、majority ticket drain、mid-match capital surprise なし。Map lane/loadout/bot behavior learning best。1.0全 ground map support、Darsalaam/Errah post-launch popular。Majority rules、spawn discipline、flag vehicle rotation、chaotic public lobby ticket stabilize habits。Master before Incursion——5-point flow teaches ticket math all later phases use under UI。Veterans patch warmup recoil/capture timing。Stable 3-flag positive drain > flashy 5-cap 30s flip。

5ポイントルール

Minimap 5 zones。>half enemy ticket drain;all 5 dramatic drain most servers。

Sequence capture 不要——hold realistic cluster。3 stable > 5 contested。

Ticket/spawn discipline

Deaths cost tickets。Threatened flag teammates spawn not default sprint map。IFV rotate faster foot Irega/Errah。

Trailing gamble 2-flag flip together not solo hero cap。

Vehicle rotation

One tank central lane;LAV flank weak flags;gunship if enabled punish clusters。Support repair extend Darsalaam industrial push。

Map notes

Fortress/Yin Tao Shan vertical CQB mech/shotgun。Errah/Irega armor/anti-armor duel。Darsalaam mixed choke/flank LMG anchor 1.0 meta。

Space Territories station modules compressed less vehicle more infantry。

Bots Territories

Bots rear undefended cap。Human/mark bot-heavy point rotate。Ignore bot kill farm losing majority。

3-flag defense core

Stable wins 3-2 not 5-0。Triangle 3 defensible flags pack rotate not lonely fifth bot chase。

Ahead tickets defend triangle enemy bleed contested cap。Overextend style lose > conservative hold。

Communicate flexible flag——farthest spawn usually sacrifice spike。

Close Territories win

Even tickets 80% time stop highlights——triple-cap defensive enemy overextend LMG Darsalaam ramp。

Spawn timing:die 10s lost cap wastes > die early respawn winning cap。

Vehicle last stand:one Partisan delay three Irega central buys drain elsewhere——communicate majority hold。

Bot backfill rear cap silent flip——human sweep home every other rotation。

Flag priority heuristics

Center hinge——center+one adjacent not five-way bot spread。

Spawn-adjacent easiest retake——one home flip not panic whole team rotate。

Territories ticket awareness Incursion phase UI underneath——first week never skip。

5-flag swing often one bot rear——sweep home before heroic center。

Majority math:3 stable beats 5 contested every ground map 1.0。

Spawn contested flag reach 10s——long death run loses tickets > one duel。

Territories recommended first mode every ground map wiki listed。

よくある質問

何ポイントで勝ち?
Majority hold ticket drain not fixed point count。5-0 fastest end。
Territories rank 向き?
Yes complete matches objectives advance Combat/Command/Support。
Territories fighter?
Usually minimal/disabled ground。Hybrid server configs vary。
Best team size?
Low pop+bots work。Human 3-4 dominate three-flag。
Territories or Incursion first?
Territories——maps/loadouts without phase shock。